Module h2::server [−][src]
Expand description
Server implementation of the HTTP/2.0 protocol.
Getting started
Running an HTTP/2.0 server requires the caller to manage accepting the connections as well as getting the connections to a state that is ready to begin the HTTP/2.0 handshake. See here for more details.
This could be as basic as using Tokio’s TcpListener
to accept
connections, but usually it means using either ALPN or HTTP/1.1 protocol
upgrades.
Once a connection is obtained, it is passed to handshake
,
which will begin the HTTP/2.0 handshake. This returns a future that
completes once the handshake process is performed and HTTP/2.0 streams may
be received.
handshake
uses default configuration values. There are a number of
settings that can be changed by using Builder
instead.
Inbound streams
The Connection
instance is used to accept inbound HTTP/2.0 streams. It
does this by implementing futures::Stream
. When a new stream is
received, a call to Connection::accept
will return (request, response)
.
The request
handle (of type http::Request<RecvStream>
) contains the
HTTP request head as well as provides a way to receive the inbound data
stream and the trailers. The response
handle (of type SendResponse
)
allows responding to the request, stream the response payload, send
trailers, and send push promises.
The send (SendStream
) and receive (RecvStream
) halves of the stream
can be operated independently.
Managing the connection
The Connection
instance is used to manage connection state. The caller
is required to call either Connection::accept
or
Connection::poll_close
in order to advance the connection state. Simply
operating on SendStream
or RecvStream
will have no effect unless the
connection state is advanced.
It is not required to call both Connection::accept
and
Connection::poll_close
. If the caller is ready to accept a new stream,
then only Connection::accept
should be called. When the caller does
not want to accept a new stream, Connection::poll_close
should be
called.
The Connection
instance should only be dropped once
Connection::poll_close
returns Ready
. Once Connection::accept
returns Ready(None)
, there will no longer be any more inbound streams. At
this point, only Connection::poll_close
should be called.
Shutting down the server
Graceful shutdown of the server is not yet implemented.
Example
A basic HTTP/2.0 server example that runs over TCP and assumes prior knowledge, i.e. both the client and the server assume that the TCP socket will use the HTTP/2.0 protocol without prior negotiation.
use h2::server;
use http::{Response, StatusCode};
use tokio::net::TcpListener;
#[tokio::main]
pub async fn main() {
let mut listener = TcpListener::bind("127.0.0.1:5928").await.unwrap();
// Accept all incoming TCP connections.
loop {
if let Ok((socket, _peer_addr)) = listener.accept().await {
// Spawn a new task to process each connection.
tokio::spawn(async {
// Start the HTTP/2.0 connection handshake
let mut h2 = server::handshake(socket).await.unwrap();
// Accept all inbound HTTP/2.0 streams sent over the
// connection.
while let Some(request) = h2.accept().await {
let (request, mut respond) = request.unwrap();
println!("Received request: {:?}", request);
// Build a response with no body
let response = Response::builder()
.status(StatusCode::OK)
.body(())
.unwrap();
// Send the response back to the client
respond.send_response(response, true)
.unwrap();
}
});
}
}
}
Structs
Builds server connections with custom configuration values.
Accepts inbound HTTP/2.0 streams on a connection.
In progress HTTP/2.0 connection handshake future.
Send a response to a promised request
Send a response back to the client
Functions
Creates a new configured HTTP/2.0 server with default configuration
values backed by io
.