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use crate::codec::Framed;
use tokio::io::{AsyncRead, AsyncWrite};
use bytes::BytesMut;
use std::io;
/// Decoding of frames via buffers.
///
/// This trait is used when constructing an instance of [`Framed`] or
/// [`FramedRead`]. An implementation of `Decoder` takes a byte stream that has
/// already been buffered in `src` and decodes the data into a stream of
/// `Self::Item` frames.
///
/// Implementations are able to track state on `self`, which enables
/// implementing stateful streaming parsers. In many cases, though, this type
/// will simply be a unit struct (e.g. `struct HttpDecoder`).
///
/// For some underlying data-sources, namely files and FIFOs,
/// it's possible to temporarily read 0 bytes by reaching EOF.
///
/// In these cases `decode_eof` will be called until it signals
/// fullfillment of all closing frames by returning `Ok(None)`.
/// After that, repeated attempts to read from the [`Framed`] or [`FramedRead`]
/// will not invoke `decode` or `decode_eof` again, until data can be read
/// during a retry.
///
/// It is up to the Decoder to keep track of a restart after an EOF,
/// and to decide how to handle such an event by, for example,
/// allowing frames to cross EOF boundaries, re-emitting opening frames, or
/// resetting the entire internal state.
///
/// [`Framed`]: crate::codec::Framed
/// [`FramedRead`]: crate::codec::FramedRead
pub trait Decoder {
/// The type of decoded frames.
type Item;
/// The type of unrecoverable frame decoding errors.
///
/// If an individual message is ill-formed but can be ignored without
/// interfering with the processing of future messages, it may be more
/// useful to report the failure as an `Item`.
///
/// `From<io::Error>` is required in the interest of making `Error` suitable
/// for returning directly from a [`FramedRead`], and to enable the default
/// implementation of `decode_eof` to yield an `io::Error` when the decoder
/// fails to consume all available data.
///
/// Note that implementors of this trait can simply indicate `type Error =
/// io::Error` to use I/O errors as this type.
///
/// [`FramedRead`]: crate::codec::FramedRead
type Error: From<io::Error>;
/// Attempts to decode a frame from the provided buffer of bytes.
///
/// This method is called by [`FramedRead`] whenever bytes are ready to be
/// parsed. The provided buffer of bytes is what's been read so far, and
/// this instance of `Decode` can determine whether an entire frame is in
/// the buffer and is ready to be returned.
///
/// If an entire frame is available, then this instance will remove those
/// bytes from the buffer provided and return them as a decoded
/// frame. Note that removing bytes from the provided buffer doesn't always
/// necessarily copy the bytes, so this should be an efficient operation in
/// most circumstances.
///
/// If the bytes look valid, but a frame isn't fully available yet, then
/// `Ok(None)` is returned. This indicates to the [`Framed`] instance that
/// it needs to read some more bytes before calling this method again.
///
/// Note that the bytes provided may be empty. If a previous call to
/// `decode` consumed all the bytes in the buffer then `decode` will be
/// called again until it returns `Ok(None)`, indicating that more bytes need to
/// be read.
///
/// Finally, if the bytes in the buffer are malformed then an error is
/// returned indicating why. This informs [`Framed`] that the stream is now
/// corrupt and should be terminated.
///
/// [`Framed`]: crate::codec::Framed
/// [`FramedRead`]: crate::codec::FramedRead
///
/// # Buffer management
///
/// Before returning from the function, implementations should ensure that
/// the buffer has appropriate capacity in anticipation of future calls to
/// `decode`. Failing to do so leads to inefficiency.
///
/// For example, if frames have a fixed length, or if the length of the
/// current frame is known from a header, a possible buffer management
/// strategy is:
///
/// ```no_run
/// # use std::io;
/// #
/// # use bytes::BytesMut;
/// # use tokio_util::codec::Decoder;
/// #
/// # struct MyCodec;
/// #
/// impl Decoder for MyCodec {
/// // ...
/// # type Item = BytesMut;
/// # type Error = io::Error;
///
/// fn decode(&mut self, src: &mut BytesMut) -> Result<Option<Self::Item>, Self::Error> {
/// // ...
///
/// // Reserve enough to complete decoding of the current frame.
/// let current_frame_len: usize = 1000; // Example.
/// // And to start decoding the next frame.
/// let next_frame_header_len: usize = 10; // Example.
/// src.reserve(current_frame_len + next_frame_header_len);
///
/// return Ok(None);
/// }
/// }
/// ```
///
/// An optimal buffer management strategy minimizes reallocations and
/// over-allocations.
fn decode(&mut self, src: &mut BytesMut) -> Result<Option<Self::Item>, Self::Error>;
/// A default method available to be called when there are no more bytes
/// available to be read from the underlying I/O.
///
/// This method defaults to calling `decode` and returns an error if
/// `Ok(None)` is returned while there is unconsumed data in `buf`.
/// Typically this doesn't need to be implemented unless the framing
/// protocol differs near the end of the stream, or if you need to construct
/// frames _across_ eof boundaries on sources that can be resumed.
///
/// Note that the `buf` argument may be empty. If a previous call to
/// `decode_eof` consumed all the bytes in the buffer, `decode_eof` will be
/// called again until it returns `None`, indicating that there are no more
/// frames to yield. This behavior enables returning finalization frames
/// that may not be based on inbound data.
///
/// Once `None` has been returned, `decode_eof` won't be called again until
/// an attempt to resume the stream has been made, where the underlying stream
/// actually returned more data.
fn decode_eof(&mut self, buf: &mut BytesMut) -> Result<Option<Self::Item>, Self::Error> {
match self.decode(buf)? {
Some(frame) => Ok(Some(frame)),
None => {
if buf.is_empty() {
Ok(None)
} else {
Err(io::Error::new(io::ErrorKind::Other, "bytes remaining on stream").into())
}
}
}
}
/// Provides a [`Stream`] and [`Sink`] interface for reading and writing to this
/// `Io` object, using `Decode` and `Encode` to read and write the raw data.
///
/// Raw I/O objects work with byte sequences, but higher-level code usually
/// wants to batch these into meaningful chunks, called "frames". This
/// method layers framing on top of an I/O object, by using the `Codec`
/// traits to handle encoding and decoding of messages frames. Note that
/// the incoming and outgoing frame types may be distinct.
///
/// This function returns a *single* object that is both `Stream` and
/// `Sink`; grouping this into a single object is often useful for layering
/// things like gzip or TLS, which require both read and write access to the
/// underlying object.
///
/// If you want to work more directly with the streams and sink, consider
/// calling `split` on the [`Framed`] returned by this method, which will
/// break them into separate objects, allowing them to interact more easily.
///
/// [`Stream`]: futures_core::Stream
/// [`Sink`]: futures_sink::Sink
/// [`Framed`]: crate::codec::Framed
fn framed<T: AsyncRead + AsyncWrite + Sized>(self, io: T) -> Framed<T, Self>
where
Self: Sized,
{
Framed::new(io, self)
}
}