Occultism has dry, rainy, thunderstorm and even time so day or night. If you're playing atm 9 (or between 7 and 9), occultism and evilcraft have methods of controlling the weather. One displaying the wrong city and the new pinned tile displaying the correct city!
☽★☾ cultist simulator and book of hours ☽★☾ Quick question, after you use the env variable command, does weather still rotate randomly after x amount of time passes using the command weather? It worked for me (so far), ymmv.
This includes but is not limited to: The hourly weather forecast graphs out temp/dewpoint, wind, rain/snow, etc., which is really handy if you wanna get a quick idea of what to expect at a given time. I read that will is mostly used. The vast amount of weather data they collect only becomes meaningful when combined with the scientific expertise that their team of meteorologists provide.
I'll update here if it. But what's confusing me is that be going to is supposed to be. It left me, again, with 2 weather tiles: