Struct h2::client::Builder[][src]

pub struct Builder { /* fields omitted */ }
Expand description

Builds client connections with custom configuration values.

Methods can be chained in order to set the configuration values.

The client is constructed by calling handshake and passing the I/O handle that will back the HTTP/2.0 server.

New instances of Builder are obtained via Builder::new.

See function level documentation for details on the various client configuration settings.

Examples

    -> Result<((SendRequest<Bytes>, Connection<T, Bytes>)), h2::Error>
// `client_fut` is a future representing the completion of the HTTP/2.0
// handshake.
let client_fut = Builder::new()
    .initial_window_size(1_000_000)
    .max_concurrent_streams(1000)
    .handshake(my_io);

Implementations

Returns a new client builder instance initialized with default configuration values.

Configuration methods can be chained on the return value.

Examples
// `client_fut` is a future representing the completion of the HTTP/2.0
// handshake.
let client_fut = Builder::new()
    .initial_window_size(1_000_000)
    .max_concurrent_streams(1000)
    .handshake(my_io);

Indicates the initial window size (in octets) for stream-level flow control for received data.

The initial window of a stream is used as part of flow control. For more details, see FlowControl.

The default value is 65,535.

Examples
// `client_fut` is a future representing the completion of the HTTP/2.0
// handshake.
let client_fut = Builder::new()
    .initial_window_size(1_000_000)
    .handshake(my_io);

Indicates the initial window size (in octets) for connection-level flow control for received data.

The initial window of a connection is used as part of flow control. For more details, see FlowControl.

The default value is 65,535.

Examples
// `client_fut` is a future representing the completion of the HTTP/2.0
// handshake.
let client_fut = Builder::new()
    .initial_connection_window_size(1_000_000)
    .handshake(my_io);

Indicates the size (in octets) of the largest HTTP/2.0 frame payload that the configured client is able to accept.

The sender may send data frames that are smaller than this value, but any data larger than max will be broken up into multiple DATA frames.

The value must be between 16,384 and 16,777,215. The default value is 16,384.

Examples
// `client_fut` is a future representing the completion of the HTTP/2.0
// handshake.
let client_fut = Builder::new()
    .max_frame_size(1_000_000)
    .handshake(my_io);
Panics

This function panics if max is not within the legal range specified above.

Sets the max size of received header frames.

This advisory setting informs a peer of the maximum size of header list that the sender is prepared to accept, in octets. The value is based on the uncompressed size of header fields, including the length of the name and value in octets plus an overhead of 32 octets for each header field.

This setting is also used to limit the maximum amount of data that is buffered to decode HEADERS frames.

Examples
// `client_fut` is a future representing the completion of the HTTP/2.0
// handshake.
let client_fut = Builder::new()
    .max_header_list_size(16 * 1024)
    .handshake(my_io);

Sets the maximum number of concurrent streams.

The maximum concurrent streams setting only controls the maximum number of streams that can be initiated by the remote peer. In other words, when this setting is set to 100, this does not limit the number of concurrent streams that can be created by the caller.

It is recommended that this value be no smaller than 100, so as to not unnecessarily limit parallelism. However, any value is legal, including 0. If max is set to 0, then the remote will not be permitted to initiate streams.

Note that streams in the reserved state, i.e., push promises that have been reserved but the stream has not started, do not count against this setting.

Also note that if the remote does exceed the value set here, it is not a protocol level error. Instead, the h2 library will immediately reset the stream.

See Section 5.1.2 in the HTTP/2.0 spec for more details.

Examples
// `client_fut` is a future representing the completion of the HTTP/2.0
// handshake.
let client_fut = Builder::new()
    .max_concurrent_streams(1000)
    .handshake(my_io);

Sets the initial maximum of locally initiated (send) streams.

The initial settings will be overwritten by the remote peer when the Settings frame is received. The new value will be set to the max_concurrent_streams() from the frame.

This setting prevents the caller from exceeding this number of streams that are counted towards the concurrency limit.

Sending streams past the limit returned by the peer will be treated as a stream error of type PROTOCOL_ERROR or REFUSED_STREAM.

See Section 5.1.2 in the HTTP/2.0 spec for more details.

Examples
// `client_fut` is a future representing the completion of the HTTP/2.0
// handshake.
let client_fut = Builder::new()
    .initial_max_send_streams(1000)
    .handshake(my_io);

Sets the maximum number of concurrent locally reset streams.

When a stream is explicitly reset, the HTTP/2.0 specification requires that any further frames received for that stream must be ignored for “some time”.

In order to satisfy the specification, internal state must be maintained to implement the behavior. This state grows linearly with the number of streams that are locally reset.

The max_concurrent_reset_streams setting configures sets an upper bound on the amount of state that is maintained. When this max value is reached, the oldest reset stream is purged from memory.

Once the stream has been fully purged from memory, any additional frames received for that stream will result in a connection level protocol error, forcing the connection to terminate.

The default value is 10.

Examples
// `client_fut` is a future representing the completion of the HTTP/2.0
// handshake.
let client_fut = Builder::new()
    .max_concurrent_reset_streams(1000)
    .handshake(my_io);

Sets the duration to remember locally reset streams.

When a stream is explicitly reset, the HTTP/2.0 specification requires that any further frames received for that stream must be ignored for “some time”.

In order to satisfy the specification, internal state must be maintained to implement the behavior. This state grows linearly with the number of streams that are locally reset.

The reset_stream_duration setting configures the max amount of time this state will be maintained in memory. Once the duration elapses, the stream state is purged from memory.

Once the stream has been fully purged from memory, any additional frames received for that stream will result in a connection level protocol error, forcing the connection to terminate.

The default value is 30 seconds.

Examples
// `client_fut` is a future representing the completion of the HTTP/2.0
// handshake.
let client_fut = Builder::new()
    .reset_stream_duration(Duration::from_secs(10))
    .handshake(my_io);

Enables or disables server push promises.

This value is included in the initial SETTINGS handshake. When set, the server MUST NOT send a push promise. Setting this value to value to false in the initial SETTINGS handshake guarantees that the remote server will never send a push promise.

This setting can be changed during the life of a single HTTP/2.0 connection by sending another settings frame updating the value.

Default value: true.

Examples
// `client_fut` is a future representing the completion of the HTTP/2.0
// handshake.
let client_fut = Builder::new()
    .enable_push(false)
    .handshake(my_io);

Creates a new configured HTTP/2.0 client backed by io.

It is expected that io already be in an appropriate state to commence the HTTP/2.0 handshake. The handshake is completed once both the connection preface and the initial settings frame is sent by the client.

The handshake future does not wait for the initial settings frame from the server.

Returns a future which resolves to the Connection / SendRequest tuple once the HTTP/2.0 handshake has been completed.

This function also allows the caller to configure the send payload data type. See Outbound data type for more details.

Examples

Basic usage:

    -> Result<((SendRequest<Bytes>, Connection<T, Bytes>)), h2::Error>
// `client_fut` is a future representing the completion of the HTTP/2.0
// handshake.
let client_fut = Builder::new()
    .handshake(my_io);

Configures the send-payload data type. In this case, the outbound data type will be &'static [u8].

// `client_fut` is a future representing the completion of the HTTP/2.0
// handshake.
let client_fut = Builder::new()
    .handshake::<_, &'static [u8]>(my_io);

Trait Implementations

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