Struct serenity::model::interactions::application_command::ApplicationCommand[][src]

#[non_exhaustive]
pub struct ApplicationCommand { pub id: CommandId, pub kind: ApplicationCommandType, pub application_id: ApplicationId, pub guild_id: Option<GuildId>, pub name: String, pub description: String, pub options: Vec<ApplicationCommandOption>, pub default_permission: bool, pub version: CommandVersionId, }
Expand description

The base command model that belongs to an application.

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
id: CommandId

The command Id.

kind: ApplicationCommandType

The application command kind.

application_id: ApplicationId

The parent application Id.

guild_id: Option<GuildId>

The command guild Id, if it is a guild command.

Note: It may only be present if it is received through the gateway.

name: String

The command name.

description: String

The command description.

options: Vec<ApplicationCommandOption>

The parameters for the command.

default_permission: bool

Whether the command is enabled by default when the application is added to a guild.

version: CommandVersionId

An autoincremented version identifier updated during substantial record changes.

Implementations

Creates a global ApplicationCommand, overriding an existing one with the same name if it exists.

When a created ApplicationCommand is used, the InteractionCreate event will be emitted.

Note: Global commands may take up to an hour to be updated in the user slash commands list. If an outdated command data is sent by a user, discord will consider it as an error and then will instantly update that command.

As such, it is recommended that guild application commands be used for testing purposes.

Examples

Create a simple ping command:

use serenity::model::{
    id::ApplicationId,
    interactions::application_command::ApplicationCommand,
};

let _ = ApplicationCommand::create_global_application_command(&http, |command| {
    command.name("ping").description("A simple ping command")
})
.await;

Create a command that echoes what is inserted:

use serenity::model::{
    id::ApplicationId,
    interactions::application_command::{ApplicationCommand, ApplicationCommandOptionType},
};

let _ = ApplicationCommand::create_global_application_command(&http, |command| {
    command.name("echo").description("Makes the bot send a message").create_option(|option| {
        option
            .name("message")
            .description("The message to send")
            .kind(ApplicationCommandOptionType::String)
            .required(true)
    })
})
.await;
Errors

May return an Error::Http if the ApplicationCommand is illformed, such as if more than 10 choices are set. See the API Docs for further details.

Can also return an Error::Json if there is an error in deserializing the response.

Overrides all global application commands.

Errors

If there is an error, it will be either Error::Http or Error::Json.

Edits a global command by its Id.

Errors

If there is an error, it will be either Error::Http or Error::Json.

Gets all global commands.

Errors

If there is an error, it will be either Error::Http or Error::Json.

Gets a global command by its Id.

Errors

If there is an error, it will be either Error::Http or Error::Json.

Deletes a global command by its Id.

Errors

If there is an error, it will be either Error::Http or Error::Json.

Trait Implementations

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Serialize this value into the given Serde serializer. Read more

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